On the afternoon of February 20, I provided a talk at Best of British ELT 2016, named Weapons Against Boredom: Exploring #gamification in #ELT.
During this talk, we explored the concept of gamification, the difference between this and game-based learning, the importance of the gameplay in the design of gamified experiences, and the tools (weapons) we use to reward students for designed jobs and extraordinary deeds. It is important to differentiate these three concepts. While game-based learning focuses on using games to learn (e. g. a grammar memory game, or a vocabulary domino), gamification is the use of game mechanics in a non-game context, like school, to engage learners in problem-solving experiences. It requires of the gameplay, which "is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements." (Wikipedia)
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